ShaderConversionOutput constructor

const ShaderConversionOutput({
  1. required String shaderSource,
  2. required Map<String, ShaderFloatProperty> floatProperties,
  3. required List<String> samplerProperties,
  4. required List<ShaderConversionIssue> issues,
})

Implementation

const ShaderConversionOutput({
  required this.shaderSource,
  required this.floatProperties,
  required this.samplerProperties,
  required this.issues,
});