dropDelay property
A function called each time an objection would drop due to lack of activity, but the objection will only be dropped if there is no further activity before it completes.
Implementation
final Future<void> Function()? dropDelay;
A function called each time an objection would drop due to lack of activity, but the objection will only be dropped if there is no further activity before it completes.
final Future<void> Function()? dropDelay;