Tailwind/index
        library 
 
      
    
    
    
    
      Constants
      
          - 
    FL_AlignCenter
  → const Map<String, String>
  
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    FL_AlignEnd
  → const Map<String, String>
  
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    FL_AlignStart
  → const Map<String, String>
  
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    FL_BorderSolid
  → const Map<String, String>
  
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    FL_FLEX_NO
  → const Map<String, bool>
  
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    FL_FlexColumn
  → const Map<String, String>
  
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    FL_FlexColumnReverse
  → const Map<String, String>
  
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    FL_FlexNoWrap
  → const Map<String, String>
  
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    FL_FlexRow
  → const Map<String, String>
  
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    FL_FlexRowReverse
  → const Map<String, String>
  
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    FL_FlexWrap
  → const Map<String, String>
  
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    FL_ItemCenter
  → const Map<String, String>
  
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    FL_ItemEd
  → const Map<String, String>
  
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    FL_ItemStart
  → const Map<String, String>
  
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    FL_JustifyAround
  → const Map<String, String>
  
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    FL_JustifyBetween
  → const Map<String, String>
  
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    FL_JustifyCenter
  → const Map<String, String>
  
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    FL_JustifyEnd
  → const Map<String, String>
  
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    FL_JustifyStart
  → const Map<String, String>
  
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    FL_NO_FLEX
  → const Map<String, bool>
  
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      Properties
      
          - 
  FL_AbsBottom
  → Map<String, dynamic> Function({dynamic size})
  
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  final 
- 
  FL_AbsLeft
  → Map<String, dynamic> Function({dynamic size})
  
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  final 
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  FL_Absolute
  → Map<String, String>
  
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  final 
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  FL_AbsRight
  → Map<String, dynamic> Function({dynamic size})
  
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  final 
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  FL_AbsTop
  → Map<String, dynamic> Function({dynamic size})
  
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  final 
- 
  FL_BackgroundColor
  → Map<String, dynamic> Function({dynamic color})
  
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  final 
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  FL_BackgroundImage
  → Map<String, dynamic> Function({dynamic size})
  
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  final 
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  FL_BackgroundSize
  → Map<String, dynamic> Function({dynamic size})
  
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  final 
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  FL_BgColor
  → Map<String, dynamic> Function({dynamic color})
  
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  final 
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  FL_BgImage
  → Map<String, dynamic> Function({dynamic size})
  
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  final 
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  FL_BgSize
  → Map<String, dynamic> Function({dynamic size})
  
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  final 
- 
  FL_BgSizeContain
  → Map<String, BoxFit>
  
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  final 
- 
  FL_BgSizeCover
  → Map<String, BoxFit>
  
- 
  
  final 
- 
  FL_BgSizeFill
  → Map<String, BoxFit>
  
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  final 
- 
  FL_BgSizeFitHeight
  → Map<String, BoxFit>
  
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  final 
- 
  FL_BgSizeFitWidth
  → Map<String, BoxFit>
  
- 
  
  final 
- 
  FL_BgSizeScaleDown
  → Map<String, BoxFit>
  
- 
  
  final 
- 
  FL_Border
  → Map<String, dynamic> Function({dynamic color, dynamic size})
  
- 
  
  final 
- 
  FL_BorderBottom
  → Map<String, dynamic> Function({dynamic color, dynamic size})
  
- 
  
  final 
- 
  FL_BorderColor
  → Map<String, dynamic> Function({dynamic color})
  
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  final 
- 
  FL_BorderLeft
  → Map<String, dynamic> Function({dynamic color, dynamic size})
  
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  final 
- 
  FL_BorderLeftBottom
  → Map<String, dynamic> Function({dynamic color, dynamic size})
  
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  final 
- 
  FL_BorderLeftTop
  → Map<String, dynamic> Function({dynamic color, dynamic size})
  
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  final 
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  FL_BorderRadius
  → Map<String, dynamic> Function({dynamic size})
  
- 
  
  final 
- 
  FL_BorderRight
  → Map<String, dynamic> Function({dynamic color, dynamic size})
  
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  final 
- 
  FL_BorderRightBottom
  → Map<String, dynamic> Function({dynamic color, dynamic size})
  
- 
  
  final 
- 
  FL_BorderRightTop
  → Map<String, dynamic> Function({dynamic color, dynamic size})
  
- 
  
  final 
- 
  FL_BorderTop
  → Map<String, dynamic> Function({dynamic color, dynamic size})
  
- 
  
  final 
- 
  FL_BOX_SIZING
  → Map<String, FL_BOX_SIZING_ENUM> Function(FL_BOX_SIZING_ENUM boxSizing)
  
- 
  
  final 
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  FL_Clip_Radius
  → Map<String, bool> Function({bool state = false})
  
- 
  
  final 
- 
  FL_Color
  → Map<String, dynamic> Function({dynamic color})
  
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  final 
- 
  FL_ColorBlack
  → Map<String, String>
  
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  final 
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  FL_ColorBlue
  → Map<String, String>
  
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  final 
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  FL_ColorGreen
  → Map<String, String>
  
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  final 
- 
  FL_ColorRed
  → Map<String, String>
  
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  final 
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  FL_ColorWhite
  → Map<String, String>
  
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  final 
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  FL_DISPLAY
  → Map<String, String> Function({FL_DISPLAY_ENUM display = FL_DISPLAY_ENUM.flex})
  
- 
  
  final 
- 
  Fl_FColor
  → Map<String, dynamic> Function({dynamic color})
  
- 
  
  final 
- 
  FL_FFamily
  → Map<String, dynamic> Function({dynamic text})
  
- 
  
  final 
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  FL_Flex
  → Map<String, dynamic> Function({dynamic size})
  
- 
  
  final 
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  FL_Font_Color
  → Map<String, dynamic> Function({dynamic color})
  
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  final 
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  FL_Font_Family
  → Map<String, dynamic> Function({dynamic text})
  
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  final 
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  FL_Font_Size
  → Map<String, dynamic> Function({dynamic size})
  
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  final 
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  FL_Font_Weight
  → Map<String, dynamic> Function({dynamic size})
  
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  final 
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  FL_FSize
  → Map<String, dynamic> Function({dynamic size})
  
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  final 
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  FL_FSizeLg
  → Map<String, String>
  
- 
  
  final 
- 
  FL_FSizeXs
  → Map<String, String>
  
- 
  
  final 
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  FL_FWeight
  → Map<String, dynamic> Function({dynamic size})
  
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  final 
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  FL_Height
  → Map<String, dynamic> Function({dynamic size})
  
- 
  
  final 
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  FL_HFull
  → Map<String, String>
  
- 
  
  final 
- 
  FL_Margin
  → Map<String, dynamic> Function({dynamic size})
  
- 
  
  final 
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  FL_MarginBottom
  → Map<String, dynamic> Function({dynamic size})
  
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  final 
- 
  FL_MarginLeft
  → Map<String, dynamic> Function({dynamic size})
  
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  final 
- 
  FL_MarginRight
  → Map<String, dynamic> Function({dynamic size})
  
- 
  
  final 
- 
  FL_MarginTop
  → Map<String, dynamic> Function({dynamic size})
  
- 
  
  final 
- 
  FL_MarginX
  → Map<String, dynamic> Function({dynamic size})
  
- 
  
  final 
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  FL_MarginY
  → Map<String, dynamic> Function({dynamic size})
  
- 
  
  final 
- 
  FL_MaxHeight
  → Map<String, dynamic> Function({dynamic size})
  
- 
  
  final 
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  FL_MaxWidth
  → Map<String, dynamic> Function({dynamic size})
  
- 
  
  final 
- 
  FL_MinHeight
  → Map<String, dynamic> Function({dynamic size})
  
- 
  
  final 
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  FL_MinWidth
  → Map<String, dynamic> Function({dynamic size})
  
- 
  
  final 
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  FL_Opacity
  → Map<String, dynamic> Function({dynamic size})
  
- 
  
  final 
- 
  FL_OverScrollX
  → Map<String, String>
  
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  final 
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  FL_OverScrollY
  → Map<String, String>
  
- 
  
  final 
- 
  FL_Padding
  → Map<String, dynamic> Function({dynamic size})
  
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  final 
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  FL_PaddingBottom
  → Map<String, dynamic> Function({dynamic size})
  
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  final 
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  FL_PaddingLeft
  → Map<String, dynamic> Function({dynamic size})
  
- 
  
  final 
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  FL_PaddingRight
  → Map<String, dynamic> Function({dynamic size})
  
- 
  
  final 
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  FL_PaddingTop
  → Map<String, dynamic> Function({dynamic size})
  
- 
  
  final 
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  FL_PaddingX
  → Map<String, dynamic> Function({dynamic size})
  
- 
  
  final 
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  FL_PaddingY
  → Map<String, dynamic> Function({dynamic size})
  
- 
  
  final 
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  FL_Radius
  → Map<String, dynamic> Function({dynamic size})
  
- 
  
  final 
- 
  FL_RadiusLeftBottom
  → Map<String, dynamic> Function({dynamic size})
  
- 
  
  final 
- 
  FL_RadiusLeftTop
  → Map<String, dynamic> Function({dynamic size})
  
- 
  
  final 
- 
  FL_RadiusLg
  → Map<String, String>
  
- 
  
  final 
- 
  FL_RadiusRightBottom
  → Map<String, dynamic> Function({dynamic size})
  
- 
  
  final 
- 
  FL_RadiusRightTop
  → Map<String, dynamic> Function({dynamic size})
  
- 
  
  final 
- 
  FL_RadiusSm
  → Map<String, String>
  
- 
  
  final 
- 
  FL_RadiusXs
  → Map<String, String>
  
- 
  
  final 
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  FL_Relative
  → Map<String, String>
  
- 
  
  final 
- 
  FL_ScrollBar
  → Map<String, dynamic> Function({dynamic state})
  
- 
  
  final 
- 
  FL_SizeSm
  → Map<String, String>
  
- 
  
  final 
- 
  FL_TextDecoration
  → Map<String, dynamic> Function({dynamic text})
  
- 
  
  final 
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  FL_Transform
  → Map<String, dynamic> Function({dynamic matrix4})
  
- 
  
  final 
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  FL_WFull
  → Map<String, String>
  
- 
  
  final 
- 
  FL_Width
  → Map<String, dynamic> Function({dynamic size})
  
- 
  
  final 
- 
  FL_ZIndex
  → Map<String, dynamic> Function({dynamic index})
  
- 
  
  final