SingleChildScrollView constructor

  1. @Goto(_i1.SingleChildScrollView.new)
SingleChildScrollView(
  1. $ $config, {
  2. Key? key,
  3. Axis scrollDirection = _i3.Axis.vertical,
  4. bool reverse = false,
  5. EdgeInsetsGeometry? padding,
  6. bool? primary,
  7. ScrollPhysics? physics,
  8. ScrollController? controller,
  9. Widget? child,
  10. DragStartBehavior dragStartBehavior = _i4.DragStartBehavior.start,
  11. Clip clipBehavior = ui.Clip.hardEdge,
  12. HitTestBehavior hitTestBehavior = _i5.HitTestBehavior.opaque,
  13. String? restorationId,
  14. ScrollViewKeyboardDismissBehavior keyboardDismissBehavior = _i1.ScrollViewKeyboardDismissBehavior.manual,
})

Implementation

@Goto(_i1.SingleChildScrollView.new)
SingleChildScrollView(
  $ $config, {
  _i2.Key? key,
  _i3.Axis scrollDirection = _i3.Axis.vertical,
  bool reverse = false,
  _i3.EdgeInsetsGeometry? padding,
  bool? primary,
  _i1.ScrollPhysics? physics,
  _i1.ScrollController? controller,
  _i1.Widget? child,
  _i4.DragStartBehavior dragStartBehavior = _i4.DragStartBehavior.start,
  ui.Clip clipBehavior = ui.Clip.hardEdge,
  _i5.HitTestBehavior hitTestBehavior = _i5.HitTestBehavior.opaque,
  String? restorationId,
  _i1.ScrollViewKeyboardDismissBehavior keyboardDismissBehavior = _i1.ScrollViewKeyboardDismissBehavior.manual,
}) : super(
        Argument({
          #key: key,
          #scrollDirection: scrollDirection,
          #reverse: reverse,
          #padding: padding,
          #primary: primary,
          #physics: physics,
          #controller: controller,
          #child: child,
          #dragStartBehavior: dragStartBehavior,
          #clipBehavior: clipBehavior,
          #hitTestBehavior: hitTestBehavior,
          #restorationId: restorationId,
          #keyboardDismissBehavior: keyboardDismissBehavior,
        }),
        builder: (args) => _i1.SingleChildScrollView(
          key: args(#key),
          scrollDirection: args(#scrollDirection),
          reverse: args(#reverse),
          padding: args(#padding),
          primary: args(#primary),
          physics: args(#physics),
          controller: args(#controller),
          child: args(#child),
          dragStartBehavior: args(#dragStartBehavior),
          clipBehavior: args(#clipBehavior),
          hitTestBehavior: args(#hitTestBehavior),
          restorationId: args(#restorationId),
          keyboardDismissBehavior: args(#keyboardDismissBehavior),
        ),
      );