GamepadWire class

A gamepad invocation as the editor's stage sees it.

Constructors

GamepadWire({required int kind, required int deviceId, int buttonMask = 0, List<double> buttonValues = const [], List<double> axes = const [], int mapping = 0, int changeKind = 0, int changeIndex = 0, double changeValue = 0})
const

Properties

axes → List<double>
final
buttonMask → int
final
buttonValues → List<double>
final
changeIndex → int
final
changeKind → int
0 button, 1 axis.
final
changeValue → double
final
deviceId → int
final
hashCode → int
The hash code for this object.
no setterinherited
kind → int
0 connected, 1 event, 2 disconnected.
final
mapping → int
final
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited