drawArtboardToStackRenderer abstract method
Draws artboard's content into the ScriptedRenderer sitting at Lua stack
rendererIndex, placed by worldTransform. Lets a ScriptedTransition
script draw a TransitionChild into whatever renderer it passes — the main
renderer or an offscreen canvas renderer — matching the runtime's
TransitionChild::draw.
Implementation
void drawArtboardToStackRenderer(
int rendererIndex, Artboard artboard, Mat2D worldTransform);