drawArtboardToStackRenderer abstract method

void drawArtboardToStackRenderer(
  1. int rendererIndex,
  2. Artboard artboard,
  3. Mat2D worldTransform
)

Draws artboard's content into the ScriptedRenderer sitting at Lua stack rendererIndex, placed by worldTransform. Lets a ScriptedTransition script draw a TransitionChild into whatever renderer it passes — the main renderer or an offscreen canvas renderer — matching the runtime's TransitionChild::draw.

Implementation

void drawArtboardToStackRenderer(
    int rendererIndex, Artboard artboard, Mat2D worldTransform);