onActiveChanged method

void onActiveChanged()

Perform tasks when the animation's active state changes

Implementation

void onActiveChanged() {
  // // If the animation stops and it is at the end of the one-shot, reset the
  // // animation back to the starting time
  // if (!isActive) {
  //   reset();
  // }
  // // Fire any callbacks
  // isActive
  //     ? onStart?.call()
  //     // onStop can fire while widgets are still drawing
  //     : _ambiguate(WidgetsBinding.instance)
  //         ?.addPostFrameCallback((_) => onStop?.call());
}