SolidColor class Null safety

A solid color painter for a shape. Works for both Fill and Stroke.

Inheritance

Constructors

SolidColor()

Properties

artboard Artboard?
The artboard this component belongs to.
read-only, inherited
canBeOrphaned bool
Override to true if you want some object inheriting from Component to not have a parent. Most objects will validate that they have a parent during the onAdded callback otherwise they are considered invalid and are culled from core.
read-only, inherited
color Color
read / write
colorValue int
Change the _colorValue field value. colorValueChanged will be invoked only if the field's value has changed.
read / write, inherited
context RuntimeArtboard
covariant, read / write, inherited
coreType int
read-only, inherited
coreTypes Set<int>
read-only, inherited
dependents Set<Component>
read-only, inherited
dirt int
read / write, inherited
graphOrder int
read / write, inherited
hashCode int
The hash code for this object. [...]
read-only, inherited
hasValidated bool
read-only, inherited
id int
read / write, inherited
name String
Non-unique identifier, used to give friendly names to elements in the hierarchy. Runtimes provide an API for finding components by this name.
read / write, inherited
paint Paint
read-only, inherited
parent ↔ ContainerComponent?
read / write, inherited
parentId int
Identifier used to track parent ContainerComponent.
read / write, inherited
renderOpacity double
read / write, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
shapePaintContainer → ShapePaintContainer?
The container is usually either a Shape or an Artboard, basically any of the various ContainerComponents that can contain Fills or Strokes.
read-only, inherited
userData ↔ dynamic
read / write, inherited

Methods

addDependent(Component dependent, {Component? via}) bool
Mark dependent as a component which must update after this. Provide via as the Component registering the dependency when it is not dependent itself. At edit time this allows the editor to rebuild both dependent and via when dependent has its dependencies cleared.
inherited
addDirt(int value, {bool recurse = false}) bool
inherited
buildDependencies() → void
inherited
clearDependencies() → void
inherited
clone<K extends Core<CoreContext>>() → K?
Make a duplicate of this core object, N.B. that all properties including id's are copied.
inherited
colorValueChanged(int from, int to) → void
override
copy(covariant SolidColorBase source) → void
Copies property values, currently doesn't trigger change callbacks. It's meant to be a helper for clone.
inherited
import(ImportStack stack) bool
inherited
initializePaintMutator(ShapePaintContainer container, Paint paint) → void
@mustCallSuper, inherited
isValidParent(Component parent) bool
inherited
markRebuildDependencies() → void
inherited
nameChanged(String from, String to) → void
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
onAdded() → void
onAddedDirty() → void
inherited
onDependencyRemoved(Component dependent) → void
Something we depend on has been removed. It's important to clear out any stored references to that dependency so it can be garbage collected (if necessary).
inherited
onDirty(int mask) → void
inherited
onRemoved() → void
When a component has been removed from the Core Context, we clean up any dangling references left on the parent and on any other dependent component. It's important for specialization of Component to respond to override onDependencyRemoved and clean up any further stored references to that component (for example the target of a Constraint).
@mustCallSuper, inherited
parentChanged(ContainerComponent? from, ContainerComponent? to) → void
@protected, inherited
parentIdChanged(int from, int to) → void
inherited
remove() → void
inherited
resolveArtboard() bool
Find the artboard in the hierarchy.
inherited
syncColor() → void
toString() String
A string representation of this object. [...]
inherited
update(int dirt) → void
userDataChanged(dynamic from, dynamic to) → void
inherited
validate() bool
visitAncestor(Component ancestor) → void
Called whenever we're resolving the artboard, we piggy back on that process to visit ancestors in the tree. This is a good opportunity to check if we have an ancestor of a specific type. For example, a Path needs to know which Shape it's within.
@mustCallSuper, inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited