paintsInWorldSpace property Null safety

bool paintsInWorldSpace

Implementation

bool get paintsInWorldSpace => _paintsInWorldSpace;
void paintsInWorldSpace=(bool value)

Implementation

set paintsInWorldSpace(bool value) {
  if (_paintsInWorldSpace == value) {
    return;
  }
  _paintsInWorldSpace = value;
  addDirt(ComponentDirt.paint);
}