Fill class Null safety

A fill Shape painter.

Inheritance

Constructors

Fill()

Properties

artboard Artboard?
The artboard this component belongs to.
read-only, inherited
blendMode BlendMode
read / write, inherited
canBeOrphaned bool
Override to true if you want some object inheriting from Component to not have a parent. Most objects will validate that they have a parent during the onAdded callback otherwise they are considered invalid and are culled from core.
read-only, inherited
children → ContainerChildren
final, inherited
context RuntimeArtboard
covariant, read / write, inherited
coreType int
read-only, inherited
coreTypes Set<int>
read-only, inherited
dependents Set<Component>
read-only, inherited
dirt int
read / write, inherited
fillRule int
Change the _fillRule field value. fillRuleChanged will be invoked only if the field's value has changed.
read / write, inherited
fillType PathFillType
read / write
graphOrder int
read / write, inherited
hashCode int
The hash code for this object. [...]
read-only, inherited
hasValidated bool
read-only, inherited
id int
read / write, inherited
isVisible bool
Change the _isVisible field value. isVisibleChanged will be invoked only if the field's value has changed.
read / write, inherited
name String
Non-unique identifier, used to give friendly names to elements in the hierarchy. Runtimes provide an API for finding components by this name.
read / write, inherited
paint Paint
read-only, inherited
paintMutator → ShapePaintMutator?
read-only, inherited
parent ↔ ContainerComponent?
read / write, inherited
parentId int
Identifier used to track parent ContainerComponent.
read / write, inherited
renderOpacity double
read / write, inherited
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
shapePaintContainer → ShapePaintContainer?
read-only, inherited
userData ↔ dynamic
read / write, inherited

Methods

addDependent(Component dependent) bool
inherited
addDirt(int value, {bool recurse = false}) bool
inherited
appendChild(Component child) → void
inherited
buildDependencies() → void
@mustCallSuper, inherited
buildDrawOrder(List<Drawable> drawables, DrawRules? rules, List<DrawRules> allRules) → void
inherited
childAdded(Component child) → void
inherited
childRemoved(Component child) → void
inherited
clone<K extends Core<CoreContext>>() → K?
Make a duplicate of this core object, N.B. that all properties including id's are copied.
inherited
copy(covariant FillBase source) → void
Copies property values, currently doesn't trigger change callbacks. It's meant to be a helper for clone.
inherited
draw(Canvas canvas, Path path) → void
fillRuleChanged(int from, int to) → void
override
forAll(DescentCallback cb) bool
inherited
forEachChild(DescentCallback cb) → void
inherited
import(ImportStack stack) bool
inherited
isValidParent(Component parent) bool
inherited
isVisibleChanged(bool from, bool to) → void
inherited
makePaint() Paint
Implementing classes are expected to override this to create a paint object. This gets called whenever the mutator is changed in order to not require each mutator to manually reset the paint to some canonical state. Instead, we simply blow out the old one and make a new one.
markRebuildDependencies() → void
inherited
nameChanged(String from, String to) → void
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
onAdded() → void
onAddedDirty() → void
inherited
onDependencyRemoved(Component dependent) → void
Something we depend on has been removed. It's important to clear out any stored references to that dependency so it can be garbage collected (if necessary).
inherited
onDirty(int mask) → void
inherited
onRemoved() → void
When a component has been removed from the Core Context, we clean up any dangling references left on the parent and on any other dependent component. It's important for specialization of Component to respond to override onDependencyRemoved and clean up any further stored references to that component (for example the target of a Constraint).
@mustCallSuper, inherited
parentChanged(ContainerComponent? from, ContainerComponent? to) → void
inherited
parentIdChanged(int from, int to) → void
inherited
prependChild(Component child) → void
inherited
remove() → void
inherited
removeRecursive() → void
Recursive version of Component.remove. This should only be called when you know this is the only part of the branch you are removing in your operation. If your operation could remove items from the same branch multiple times, you should consider building up a list of the individual items to remove and then remove them individually to avoid calling remove multiple times on children.
inherited
resolveArtboard() bool
Find the artboard in the hierarchy.
inherited
toString() String
A string representation of this object. [...]
inherited
update(int dirt) → void
userDataChanged(dynamic from, dynamic to) → void
inherited
validate() bool
inherited
visitAncestor(Component ancestor) → void
Called whenever we're resolving the artboard, we piggy back on that process to visit ancestors in the tree. This is a good opportunity to check if we have an ancestor of a specific type. For example, a Path needs to know which Shape it's within.
@mustCallSuper, inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited