reset method
Resets the animation to the starting frame
Implementation
void reset({double speedMultiplier = 1}) =>
_time = (speedMultiplier >= 0) ? animation.startTime : animation.endTime;
Resets the animation to the starting frame
void reset({double speedMultiplier = 1}) =>
_time = (speedMultiplier >= 0) ? animation.startTime : animation.endTime;