worldToLocal method
Convert a world position to local for the mounted artboard.
Implementation
Vec2D? worldToLocal(Vec2D position) {
var mounted = mountedArtboard;
if (mounted == null) {
return null;
}
var toMountedArtboard = Mat2D();
if (!Mat2D.invert(toMountedArtboard, mounted.worldTransform)) {
return null;
}
return Vec2D.transformMat2D(Vec2D(), position, toMountedArtboard);
}