LocalAssetLoader class
Convenience class for loading assets from the local file system.
Specify the fontPath, imagePath, and audioPath to load assets from the asset bundle for a specific asset type. Or use path as a general fallback instead. path will only be used for an asset type if the corresponding asset path is null.
For example, to provide an audio asset path:
final riveFile = await RiveFile.asset(
'assets/ping_pong_audio_demo.riv',
assetLoader: LocalAssetLoader(
audioPath: 'assets/some/path',
// path: 'assets/some/path', // or provide fallback/general
),
);
Be sure to provide the correct path where the file is located.
If more control is desired, extend FileAssetLoader and override load.
- Inheritance
-
- Object
- FileAssetLoader
- LocalAssetLoader
Constructors
- LocalAssetLoader({String? audioPath, String? fontPath, String? imagePath, String? path, AssetBundle? assetBundle})
Properties
Methods
-
load(
FileAsset asset, Uint8List? embeddedBytes) → Future< bool> -
override
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited