apply method
Apply animation to objects registered in core
. Note that a core
context is specified as animations can be applied to instances.
Implementation
@override
void apply(RuntimeArtboard artboard, double elapsedSeconds) {
if (_instance == null || !_instance!.keepGoing) {
isActive = false;
}
// We apply before advancing. So we want to stop rendering only once the
// last advanced frame has been applied. This means knowing when the last
// frame is advanced, ensuring the next apply happens, and then finally
// stopping playback. We do this with keepGoing as this will be true of a
// one-shot has passed its stop time. Fixes #28 and should help with issues
// #51 and #56.
_instance!
..animation.apply(_instance!.time, coreContext: artboard, mix: mix)
..advance(elapsedSeconds);
}