paintChanged method
void
paintChanged()
Implementation
void paintChanged() {
addDirt(ComponentDirt.path);
_markBlendModeDirty();
_markRenderOpacityDirty();
// Add world transform dirt to the direct dependents (don't recurse) as
// things like ClippingShape directly depend on their referenced Shape. This
// allows them to recompute any stored values which can change when the
// transformAffectsStroke property changes (whether the path is in world
// space or not). Consider using a different dirt type if this pattern is
// repeated.
for (final d in dependents) {
d.addDirt(ComponentDirt.worldTransform);
}
// Path composer needs to update if we update the types of paths we want.
_markComposerDirty();
}