calculateWorldTransform method
void
calculateWorldTransform()
Implementation
void calculateWorldTransform() {
var parent = this.parent;
final chain = <TransformComponent>[this];
while (parent != null) {
if (parent is TransformComponent) {
chain.insert(0, parent);
}
parent = parent.parent;
}
for (final item in chain) {
item.updateTransform();
item.updateWorldTransform();
}
}