Riptide Dart Port
Dart port of Riptide, a lightweight networking library from Tom Weiland.
This port provides functionality for establishing connections with clients and servers using the Riptide protocol.
Compatibility
This port is up to date with Riptide Commit bc3f3f2 (Aug 19 2026, Riptide v2.2.1 plus the fixes released since) and was tested for compatibility with it, using both the UDP and the TCP transport.
NOTE: Riptide itself is not backward compatible. This library will currently only work with Riptide v2.1.2 and newer versions.
The older version (pub 0.0.3) will still work with Riptide v2.0.0, but with limited features (e.g. missing tcp support).
For more details about which pub versions correspond to what Riptide version take a look at the changelog.
Important Notes
The dart language differs C# in some key aspects.
- There is no function overloading in dart. Therefore, you have to deal with many different function names in the message class. If you find a cleaner solution, do not hesitate to open up a pull request.
- There is no ulong type in dart. C#'s longs are signed 64bit values. So are the int values in dart. Longs can be represented without any issues in dart using ints. Unfortunately, there is no unsigned 64-bit type in dart, so ulongs are represented by ints as well. All 64 bits are transmitted unchanged, but ulong values above 9223372036854775807 appear as negative ints in dart (use
BigInt.from(value).toUnsigned(64)if you need their unsigned value). - Sockets are bound asynchronously in dart, so
Server.startreturns aFuturewhich completes once the server is running (just likeClient.connect).
Compatible libraries in other languages
Getting started
The API is mostly identical to Riptide.
Usage
Enable Logging
RiptideLogger.initialize(print, true);
Exceptions thrown by your event subscribers are caught and logged as errors. To pass them to a dedicated method (e.g. to show their stack traces), use:
RiptideLogger.initializeExtended(print, print, print, print, true,
exceptionMethod: (exception, stackTrace) => print('$exception\n$stackTrace'));
Create a new Server
Server server = Server();
await server.start(PORT, 10);
// timer to periodically update the server
Timer.periodic(const Duration(milliseconds: 20), (timer) {
server.update();
});
Handling received message:
server.registerMessageHandler(MESSAGE_ID, handleMessage);
void handleMessage(int clientID, Message message) {
// do something
}
Create a new Client
Client client = Client();
await client.connect(InternetAddress("127.0.0.1"), PORT);
// timer to periodically update the client
Timer.periodic(const Duration(milliseconds: 20), (timer) {
client.update();
});
Handling received message:
client.registerMessageHandler(MESSAGE_ID, handleMessage);
void handleMessage(Message message) {
// do something
}
Events
// Invoked when the client is connected to the server
client.connected.subscribe((args) => print("Connected!"));
client.disconnected.subscribe((args) => print("Disconnected: ${args!.reason}"));
// Invoked when *other* clients connect to or disconnect from the server
client.clientConnected.subscribe((args) => print("Client ${args!.id} connected"));
client.clientDisconnected.subscribe((args) => print("Client ${args!.id} disconnected"));
server.clientConnected.subscribe((args) => print("Client ${args!.client.id} connected"));
server.clientDisconnected.subscribe((args) => print("Client ${args!.client.id} disconnected"));
Send Messages
Message message = Message.createFromInt(MessageSendMode.reliable, MESSAGE_ID);
message.addString("Hello World !");
client.send(message); // or server.sendToAll(message), server.send(message, clientID), ...
Messages are returned to a pool once they're sent. If you want to send the same message multiple times, pass false for shouldRelease and release it manually afterwards:
server.send(message, firstClientID, false);
server.send(message, secondClientID, false);
message.release();
Multi threaded Server/ Client
It is recommended to run the whole server/ client code execution in a separate isolate to increase performance. This library provides a lightweight implementation of such an isolate.
Simply swap from
Server server = Server();
await server.start(PORT, 10);
Timer.periodic(const Duration(milliseconds: 20), (timer) {
server.update();
});
to
MultiThreadedServer mtServer = MultiThreadedServer();
await mtServer.start(PORT, 10, loggingEnabled: true);
or
Client client = Client();
await client.connect(InternetAddress("127.0.0.1"), PORT);
Timer.periodic(const Duration(milliseconds: 20), (timer) {
client.update();
});
to
MultiThreadedClient mtClient = MultiThreadedClient();
await mtClient.connect(InternetAddress("127.0.0.1"), PORT, loggingEnabled: true);
If you want to use a different transport with the multi-threaded variants, pass it as an argument in the constructor call.
e.g.
MultiThreadedClient mtClient = MultiThreadedClient(transportType: MultiThreadedTransportType.tcp);
await mtClient.connect(InternetAddress("127.0.0.1"), PORT, loggingEnabled: true);
The update interval, heartbeat interval and timeout time can be passed to start/connect as well, and servers accept a relayFilter.
Messages and events
Messages are sent and handled like with a regular server/ client. Received messages and events are passed on to the isolate which created the server/ client, so you can safely use them in your UI code:
mtServer.registerMessageHandler(MESSAGE_ID, (int fromClientID, Message message) {
// do something
});
mtClient.registerMessageHandler(MESSAGE_ID, (Message message) {
// do something
});
mtServer.clientConnected.subscribe((args) => print("Client ${args!.id} connected from ${args.endPoint}"));
mtServer.clientDisconnected.subscribe((args) => print("Client ${args!.clientID} disconnected: ${args.disconnectReason}"));
mtClient.connected.subscribe((args) => print("Connected as client ${mtClient.id}!"));
mtClient.disconnected.subscribe((args) => print("Disconnected: ${args!.reason}"));
mtServer.sendToAllExcept(message, clientID);
mtServer.disconnectClient(clientID, Message.create().addString("Bye!"));
Notify messages are passed on as well, via notifyReceived, notifyDelivered and notifyLost. The client's state, id, rtt and smoothRtt are kept up to date.
Accepting connections
To decide which clients may connect, set handleConnection before starting the server and accept or reject each attempt:
mtServer.handleConnection = (int attemptId, String endPoint, Message connectMessage) {
if (connectMessage.getString() == PASSWORD) {
mtServer.accept(attemptId);
} else {
mtServer.reject(attemptId, message: Message.create().addString("Wrong password!"));
}
};
await mtServer.start(PORT, 10);
await mtClient.connect(InternetAddress("127.0.0.1"), PORT, message: Message.create().addString(PASSWORD));
Lifecycle
startcompletes once the server is running, and throws if it couldn't be started (e.g. because the port is in use).connectreturns whether a connection attempt will be made. The client's isolate stops by itself once the client disconnects or fails to connect, and connecting again starts a new one.stop/disconnectcomplete once the isolate has exited.- Sending while the server/ client's isolate isn't running throws a
StateError.
Additional Note
If you are using Android: Make sure to enable the internet permission in the AndroidManifest.xml.
Under android/app/src/main/AndroidManifest.xml add
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
...
<uses-permission android:name="android.permission.INTERNET"/>
...
And if you are using an Android emulator with localhost, note that instead of localhost, you should use the ip 10.0.2.2.
Low-Level Transports supported by this library
- UDP Transport (built-in)
- TCP Transport (built-in)
Contributions
Contributions are welcome, especially if you know about low-level udp/ tcp sockets and isolates.
License
Distributed under the MIT license. See LICENSE.md for more information. Copyright © 2024 VISUS, University of Stuttgart
This project is supported by VISUS, University of Stuttgart