Riptide Dart Port
Dart port of Riptide, a lightweight networking library from Tom Weiland.
This port provides functionality for establishing connections with clients and servers using the Riptide protocol.
Compatibility
This port was last tested for functionality with Riptide Commit 945e4a0, Jan 29 2024
NOTE: Riptide itself is not backward compatible. This library will currently only work with Riptide version v2.1.2
or v2.2.0
.
The older version (pub 0.0.3
) will still work with Riptide v2.0.0
, but with limited features (e.g. missing tcp support).
For more details about which pub versions correspond to what Riptide version take a look at the changelog.
Important Notes
The dart language differs C# in some key aspects.
- There is no function overloading in dart. Therefore, you have to deal with many different function names in the message class. If you find a cleaner solution, do not hesitate to open up a pull request.
- There is no ulong type in dart. C#'s longs are signed 64bit values. So are the int values in dart. Longs can be represented without any issues in dart using ints. Unfortunately, there is no unsigned 64-bit type in dart. The representation of ulongs in dart is, therefore, not easily possible. Currently, ulongs will get parsed to ints. Please note that this might result in data loss.
Compatible libraries in other languages
Getting started
The API is mostly identical to Riptide.
Usage
Enable Logging
RiptideLogger.initialize(print, true);
Create a new Server
Server server = Server();
server.start(PORT, 10);
// timer to periodically update the server
Timer.periodic(const Duration(milliseconds: 20), (timer) {
server.update();
});
Handling received message:
server.registerMessageHandler(MESSAGE_ID, handleMessage);
void handleMessage(int clientID, Message message) {
// do something
}
Create a new Client
Client client = Client();
client.connect(InternetAddress("127.0.0.1"), PORT);
// timer to periodically update the client
Timer.periodic(const Duration(milliseconds: 20), (timer) {
client.update();
});
Handling received message:
client.registerMessageHandler(MESSAGE_ID, handleMessage);
void handleMessage(Message message) {
// do something
}
Send Messages
Message message = Message.createFromInt(MessageSendMode.reliable, MESSAGE_ID);
message.addString("Hello World !");
client.send(message);
server.sendToAll(message);
Multi threaded Server/ Client
It is recommended to run the whole server/ client code execution in a separate isolate to increase performance. This library provides a lightweight implementation of such an isolate.
Simply swap from
Server server = Server();
server.start(PORT, 10);
Timer.periodic(const Duration(milliseconds: 20), (timer) {
server.update();
});
to
MultiThreadedServer mtServer = MultiThreadedServer();
mtServer.start(PORT, 10, loggingEnabled: true);
or
Client client = Client();
client.connect(InternetAddress("127.0.0.1"), PORT);
Timer.periodic(const Duration(milliseconds: 20), (timer) {
client.update();
});
to
MultiThreadedClient mtClient = MultiThreadedClient();
mtClient.connect(InternetAddress("127.0.0.1"), PORT, loggingEnabled: true);
If you want to use a different transport with the multi-threaded variants, pass it as an argument in the constructor call.
e.g.
MultiThreadedClient mtClient = MultiThreadedClient(transportType: MultiThreadedTransportType.tcp);
mtClient.connect(InternetAddress("127.0.0.1"), PORT, loggingEnabled: true);
Additional Note
If you are using Android: Make sure to enable the internet permission in the AndroidManifest.xml.
Under android/app/src/main/AndroidManifest.xml add
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
...
<uses-permission android:name="android.permission.INTERNET"/>
...
And if you are using an Android emulator with localhost, note that instead of localhost, you should use the ip 10.0.2.2.
Low-Level Transports supported by this library
- UDP Transport (built-in)
- TCP Transport (built-in)
Contributions
Contributions are welcome, especially if you know about low-level udp/ tcp sockets and isolates.
License
Distributed under the MIT license. See LICENSE.md for more information. Copyright © 2024 VISUS, University of Stuttgart
This project is supported by VISUS, University of Stuttgart