RingtonePlayer class

Player for system sounds like ringtone, alarm and notification.

  • On Android it uses system default sounds for each ringtone type.
  • On iOS it uses some hardcoded values for each type.

Constructors

RingtonePlayer()

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited

Static Methods

alarm({double? volume, bool loop = true, bool alarm = true, AlarmMeta? alarmMeta}) Future<void>
Play default alarm sound
notification({double? volume, bool loop = false, bool alarm = false, AlarmMeta? alarmMeta}) Future<void>
Play default notification sound
play({required AndroidSound android, required IosSound ios, double? volume = 1.0, bool? loop, bool? alarm, AlarmMeta? alarmMeta}) Future<void>
Using this method which allows you to specify individual sound as you wish to play for each platform.
ringtone({double? volume, bool loop = true, bool alarm = false, AlarmMeta? alarmMeta}) Future<void>
Play default system ringtone
stop() Future<void>
Stop sounds like alarm & ringtone on Android. This is no-op on iOS.