AnyStateReference class abstract

Base class for StateReference and BoundStateReference.

This is used to ensure SetStateHandler's SetStateHandler.stateReference property can only hold a state reference.

Inheritance
Implementers

Constructors

AnyStateReference(List<Object> parts)
Abstract const constructor. This constructor enables subclasses to provide const constructors so that they can be used in const expressions.
const

Properties

hashCode → int
The hash code for this object.
no setterinherited
parts → List<Object>
The components of the reference. Each entry must be either a String (to index into a DynamicMap) an integer (to index into a DynamicList).
finalinherited
runtimeType → Type
A representation of the runtime type of the object.
no setterinherited
source → SourceRange?
The source location that corresponds to this BlobNode, if known.
no setterinherited

Methods

associateSource(SourceRange source) → void
Assign a SourceRange to this BlobNode's source property.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
propagateSource(BlobNode? original) → void
Assign another BlobNode's SourceRange to this BlobNode's source property.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited