ResponsiveScaffold class
A simplistic animated responsive Scaffold.
Q: Is this Flexfold? A: No, it is not, this is simpler, but feel free to use it.
This is just a straw-man for a "real" responsive animated Scaffold. It can give you some ideas about how you can make a simple one. It has hard coded menu and items, but you could easily make them and many other things configurable properties too.
About the animated menu solution for this menu. I wanted to test if it could be built with just one single implicit AnimatedContainer. As can be seen it can. I thought it would be simpler than using more explicit animation controllers. Turned out getting hold of widths and states got very cumbersome and complex, not really an approach I recommend, but an interesting experiment.
This is not really a Flutter "Universal" Widget that only depends on the
SDK, it also depends on another widget in the project the universal
MaybeTooltip
. It of course also contains code that is not reusable since
it is app specific. Hence the 'app' level widget classification. This
widget could however easily be made "universal" and become quite useful.
(c) BSD 3-clause - Mike Rydstrom (@RydMike)
- Inheritance
-
- Object
- DiagnosticableTree
- Widget
- StatefulWidget
- ResponsiveScaffold
Constructors
-
ResponsiveScaffold({Key? key, Widget? title, ValueChanged<
String> ? onSelect, double railWidth = _kRailWidth, double breakpointShowFullMenu = _kBreakpointShowFullMenu, Widget? body, Widget? floatingActionButton, FloatingActionButtonLocation? floatingActionButtonLocation, FloatingActionButtonAnimator? floatingActionButtonAnimator, DrawerCallback? onDrawerChanged, Widget? endDrawer, DrawerCallback? onEndDrawerChanged, Widget? bottomSheet, Color? backgroundColor, bool? resizeToAvoidBottomInset, bool primary = true, DragStartBehavior drawerDragStartBehavior = DragStartBehavior.start, bool extendBody = false, bool extendBodyBehindAppBar = false, Color? drawerScrimColor, double? drawerEdgeDragWidth, bool drawerEnableOpenDragGesture = true, bool endDrawerEnableOpenDragGesture = true, String? restorationId, AppBar? appBar, String? currentSelectedMenuItemId}) -
const
Properties
- appBar → AppBar?
-
An app bar to display at the top of the scaffold.
final
- backgroundColor → Color?
-
The color of the Material widget that underlies the entire Scaffold.
final
- body → Widget?
-
The primary content of the scaffold.
final
-
A bottom navigation bar to display at the bottom of the scaffold.
final
- bottomSheet → Widget?
-
The persistent bottom sheet to display.
final
- breakpointShowFullMenu → double
-
Breakpoint when we want to show the full sized menu.
final
- currentSelectedMenuItemId → String?
-
final
- drawerDragStartBehavior → DragStartBehavior
-
Configuration of offset passed to DragStartDetails.
final
- drawerEdgeDragWidth → double?
-
The width of the area within which a horizontal swipe will open the
drawer.
final
- drawerEnableOpenDragGesture → bool
-
Determines if the Scaffold.drawer can be opened with a drag
gesture.
final
- drawerScrimColor → Color?
-
The color to use for the scrim that obscures primary content while a
drawer is open.
final
- endDrawer → Widget?
-
A panel displayed to the side of the body, often hidden on mobile
devices. Swipes in from right-to-left (TextDirection.ltr) or
left-to-right (TextDirection.rtl)
final
- endDrawerEnableOpenDragGesture → bool
-
Determines if the Scaffold.endDrawer can be opened with a
drag gesture.
final
- extendBody → bool
-
If true, and bottomNavigationBar or persistentFooterButtons
is specified, then the body extends to the bottom of the Scaffold,
instead of only extending to the top of the bottomNavigationBar
or the persistentFooterButtons.
final
- extendBodyBehindAppBar → bool
-
If true, and an AppBar is specified, then the height of the body is
extended to include the height of the app bar and the top of the body
is aligned with the top of the app bar.
final
- floatingActionButton → Widget?
-
A button displayed floating above body, in the bottom right corner.
final
- floatingActionButtonAnimator → FloatingActionButtonAnimator?
-
Animator to move the floatingActionButton to a new
floatingActionButtonLocation.
final
- floatingActionButtonLocation → FloatingActionButtonLocation?
-
Responsible for determining where the floatingActionButton should go.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- key → Key?
-
Controls how one widget replaces another widget in the tree.
finalinherited
-
Widget rendered after the
MenuItem
listfinal -
Widget rendered before the
MenuItem
listfinal -
final
-
The widget displayed in the app bar on the menu as app title or a logo.
final
-
The width of the menu when it is full sized.
final
- onDrawerChanged → DrawerCallback?
-
Optional callback that is called when the Scaffold.drawer is opened or
closed.
final
- onEndDrawerChanged → DrawerCallback?
-
Optional callback that is called when the Scaffold.endDrawer is opened
or closed.
final
-
onSelect
→ ValueChanged<
String> ? -
Callback called with menu item id when user taps on a menu item.
final
-
A set of buttons that are displayed at the bottom of the scaffold.
final
- primary → bool
-
Whether this scaffold is being displayed at the top of the screen.
final
- railWidth → double
-
The width of the menu when it is rail sized.
final
- resizeToAvoidBottomInset → bool?
-
If true the body and the scaffold's floating widgets should size
themselves to avoid the onscreen keyboard whose height is defined by the
ambient MediaQuery's MediaQueryData.viewInsets
bottom
property.final - restorationId → String?
-
Restoration ID to save and restore the state of the Scaffold.
final
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- title → Widget?
-
The primary widget displayed in the app bar, just you normal AppBar title.
final
Methods
-
createElement(
) → StatefulElement -
Creates a StatefulElement to manage this widget's location in the tree.
inherited
-
createState(
) → _ResponsiveScaffoldState -
Creates the mutable state for this widget at a given location in the tree.
override
-
debugDescribeChildren(
) → List< DiagnosticsNode> -
Returns a list of
DiagnosticsNode
objects describing this node's children.inherited -
debugFillProperties(
DiagnosticPropertiesBuilder properties) → void -
Add additional properties associated with the node.
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toDiagnosticsNode(
{String? name, DiagnosticsTreeStyle? style}) → DiagnosticsNode -
Returns a debug representation of the object that is used by debugging
tools and by DiagnosticsNode.toStringDeep.
inherited
-
toString(
{DiagnosticLevel minLevel = DiagnosticLevel.info}) → String -
A string representation of this object.
inherited
-
toStringDeep(
{String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a string representation of this node and its descendants.
inherited
-
toStringShallow(
{String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) → String -
Returns a one-line detailed description of the object.
inherited
-
toStringShort(
) → String -
A short, textual description of this widget.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited