connect method
Future<void>
connect(
)
override
Implementation
@override
Future<void> connect() async {
// print('connecting');
try {
_socket = WebSocketChannel.connect(
Uri.parse(
'$url&useOnCloseEvent=true',
),
);
} catch (e) {
throw ReownCoreError(
code: -1,
message: 'No internet connection: ${e.toString()}',
);
}
_channel = _socket!.cast<String>();
if (_channel == null) {
// print('Socket channel is null, waiting...');
await Future.delayed(const Duration(milliseconds: 500));
if (_channel == null) {
// print('Socket channel is still null, throwing ');
throw Exception('Socket channel is null');
}
}
await _socket!.ready;
// Check if the request was successful (status code 200)
// try {} catch (e) {
// throw ReownCoreError(
// code: 400,
// message: 'WebSocket connection failed, missing or invalid project id.',
// );
// }
}