offAll<T> method
- Widget page(), {
- bool predicate()?,
- bool? opaque,
- bool? popGesture,
- String? id,
- String? routeName,
- dynamic arguments,
- List<
BindingsInterface> bindings = const <BindingsInterface>[], - bool fullscreenDialog = false,
- Transition? transition,
- Curve? curve,
- Duration? duration,
- double gestureWidth(
- BuildContext context
Push a page
and pop several pages in the stack
until predicate
returns true. predicate
is optional
It has the advantage of not needing context, so you can call from your business logic
You can set a custom transition
, a curve
and a transition duration
.
You can send any type of value to the other route in the arguments
.
Just like native routing in Flutter, you can push a route
as a fullscreenDialog
,
predicate
can be used like this:
Get.until((route) => Get.currentRoute == '/home')
so when you get to home page,
or also like
Get.until((route) => !Get.isDialogOpen())
, to make sure the dialog
is closed
id
is for when you are using nested navigation,
as explained in documentation
If you want the same behavior of ios that pops a route when the user drag,
you can set popGesture
to true
If you're using the BindingsInterface api, you must define it here
By default, GetX will prevent you from push a route that you already in,
if you want to push anyway, set preventDuplicates
to false
Implementation
Future<T?>? offAll<T>(
Widget Function() page, {
bool Function(GetPage<dynamic>)? predicate,
bool? opaque,
bool? popGesture,
String? id,
String? routeName,
dynamic arguments,
List<BindingsInterface> bindings = const <BindingsInterface>[],
bool fullscreenDialog = false,
Transition? transition,
Curve? curve,
Duration? duration,
double Function(BuildContext context)? gestureWidth,
}) {
routeName ??= '/${page.runtimeType}';
routeName = cleanRouteName(routeName);
return searchDelegate(id).offAll<T>(
page,
predicate: predicate,
opaque: opaque ?? true,
popGesture: popGesture,
id: id,
// routeName routeName,
arguments: arguments,
bindings: bindings,
fullscreenDialog: fullscreenDialog,
transition: transition,
curve: curve,
duration: duration,
gestureWidth: gestureWidth,
);
}