RefazynistState class

Inheritance

Constructors

RefazynistState()

Properties

context BuildContext
The location in the tree where this widget builds.
no setterinherited
cursor String
A string that's store cursor in SharedPreferences
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
mounted bool
Whether this State object is currently in a tree.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
widget Refazynist
The current configuration.
no setterinherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
addLoader() Future<void>
Add loader on the end on list for indicate lazy load is working
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget.
override
clear({bool sequentialRemove = false}) Future<void>
Clear the all item on list
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant Refazynist oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Called when this object is removed from the tree permanently.
inherited
initState() → void
Called when this object is inserted into the tree.
override
insertAllItem(int index, List itemList, {RefazynistCallType callType = RefazynistCallType.item}) Future<void>
Insert all items in itemList at index callType used can be a type for itemBuilder or removeBuilder
insertItem(int index, dynamic item, {RefazynistCallType callType = RefazynistCallType.item}) Future<void>
Insert an item by item at index callType used can be a type for itemBuilder or removeBuilder
length() int
Get length of list
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
removeItem(int index, {Duration? duration, bool disappear = false}) Future<void>
Remove an item by index duration used can be animation disappear user can be just remove it quickly, without animation
removeLoader() Future<void>
Remove loader on the end on list when lazy load in progress
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
setTheState() → void
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited