Select class

Creates an effect that instructs the middleware to invoke the provided selector on the current Store's state (i.e. returns the result of selector(getState(), args: [...])).

  • selector is a function (state, args: [...], namedArgs: {...}) => .... It takes the current state and optionally some arguments and returns a slice of the current Store's state.

  • args/namedArgs is optional arguments to be passed to the selector in addition of getState.

If select is called without argument (i.e. yield Select()) then the effect is resolved with the entire state (the same result of a getState() call).

It's important to note that when an action is dispatched to the store, the middleware first forwards the action to the reducers and then notifies the Sagas. This means that when you query the Store's State, you get the State after the action has been applied.

However, this behavior is only guaranteed if all subsequent middlewares call next(action) synchronously. If any subsequent middleware calls next(action) asynchronously (which is unusual but possible), then the sagas will get the state from before the action is applied. Therefore it is recommended to review the source of each subsequent middleware to ensure it calls next(action) synchronously, or else ensure that redux-saga is the last middleware in the call chain.

Notes

Preferably, a Saga should be autonomous and should not depend on the Store's state. This makes it easy to modify the state implementation without affecting the Saga code. A saga should preferably depend only on its own internal control state when possible. But sometimes, one could find it more convenient for a Saga to query the state instead of maintaining the needed data by itself (for example, when a Saga duplicates the logic of invoking some reducer to compute a state that was already computed by the Store).

For example, suppose we have this state shape in our application:

 class AppState {
   final Products products;
   final Cart cart;
   final CartStatus cartStatus;
 }

We can create a selector, i.e. a function which knows how to extract the cart data from the State:

 Cart getCart(AppState state) => state.cart;

Then we can use that selector from inside a Saga using the select Effect:

 import 'package:redux_saga/redux_saga.dart';
 import 'Api.dart';

 //...

 checkout() sync* {
   // query the state using the exported selector
   var cart = Result<Cart>();
   yield Select(selector: getCart, result: cart);

   // ... call some API endpoint then dispatch a success/error action
 }

 rootSaga() sync* {
   while (true) {
     yield Take(pattern: CheckoutRequest);
     yield Fork(checkout);
   }
 }

checkout can get the needed information directly by using select(getCart). The Saga is coupled only with the getCart selector. If we have many Sagas (or Components) that needs to access the cart slice, they will all be coupled to the same function getCart. And if we now change the state shape, we need only to update getCart.

Inheritance

Constructors

Select({Function? selector, List? args, Map<Symbol, dynamic>? namedArgs, Result? result})
Creates an instance of a Select effect.

Properties

args List?
Arguments of the function to call
final
hashCode int
The hash code for this object.
no setterinherited
namedArgs Map<Symbol, dynamic>?
Named arguments of the function to call
final
result Result?
Result after effect is resolved.
getter/setter pairinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
selector Function?
A function returning a slice of the current Store's state.
final

Methods

getDefinition() Map<String, dynamic>
Returns all properties of effect as a dictionary object
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited