commands property

Set<VoiceCommand> commands

Implementation

Set<VoiceCommand> get commands => _commands;
void commands=(Set<VoiceCommand> value)

Implementation

set commands(Set<VoiceCommand> value) {
  if (_isVisible) {
    _removeCommands();
  }
  _commands = value;
  if (_isVisible) {
    _addCommands();
  }
}