Reactivity class
A singleton-like static class that serves as the central controller for all reactive operations in the system.
It tracks internal state objects, manages reactive rebuilds, and dispatches updates through a shared ReactiveNotifier.
Constructors
Properties
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Static Properties
- lastStateKey ↔ Key
-
Tracks the most recently updated state key.
getter/setter pair
- notifier ↔ ReactiveNotifier
-
Shared notifier responsible for dispatching widget rebuilds.
getter/setter pair
Static Methods
-
getLastBuildState(
) → dynamic - Returns the most recently registered BuildState, typically corresponding to the last state that was updated.
-
refresh(
ReactiveKey? key) → void -
Triggers a rebuild for either a specific widget (if
key
is provided) or for all reactive widgets ifkey
is null. -
refreshStatus(
dynamic status) → void -
Updates the stored value for a given
status
and notifies all widgets that are subscribed to that status type.