EventStateMachineTransition<StateType, EventType> class

Inheritance

Constructors

EventStateMachineTransition({required EventStateMachine<StateType, EventType> machine, required StateType exitingState, required StateType enteringState, required EventType event})
const

Properties

enteringState → StateType
finalinherited
event → EventType
final
exitingState → StateType
finalinherited
hashCode int
The hash code for this object.
no setterinherited
machine EventStateMachine<StateType, EventType>
finalinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited