EventStateMachineTransition<StateType, EventType> class
- Inheritance
-
- Object
- Transition<
EventStateMachine< StateType, EventType> , StateType> - EventStateMachineTransition
Constructors
-
EventStateMachineTransition({required EventStateMachine<
StateType, EventType> machine, required StateType exitingState, required StateType enteringState, required EventType event}) -
const
Properties
- enteringState → StateType
-
finalinherited
- event → EventType
-
final
- exitingState → StateType
-
finalinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
-
machine
→ EventStateMachine<
StateType, EventType> -
finalinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited