FocusController class

Represents a focus controller for a FormControl.

Inheritance

Constructors

FocusController({FocusNode? focusNode})
Constructs an instance of the focus controller.

Properties

disposed bool
getter/setter pair
focusNode FocusNode
Gets the UI focus node registered with the controller.
no setter
hasFocus bool
Gets the focus state of the focus controller.
no setter
hashCode int
The hash code for this object.
no setterinherited
hasListeners bool
Whether any listeners are currently registered.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

addListener(VoidCallback listener) → void
Register a closure to be called when the object changes.
inherited
dispose() → void
Discards any resources used by the object. After this is called, the object is not in a usable state and should be discarded (calls to addListener will throw after the object is disposed).
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
notifyListeners() → void
Call all the registered listeners.
inherited
onControlFocusChanged(bool hasFocus) → void
This method is called from FormControl to notify the controller that the focus in the control has changed.
removeListener(VoidCallback listener) → void
Remove a previously registered closure from the list of closures that are notified when the object changes.
inherited
toString() String
A string representation of this object.
inherited
updateFocus(bool hasFocus, {bool emitEvent = true}) → void
Update the focus state for controller.

Operators

operator ==(Object other) bool
The equality operator.
inherited