MouseEventInitValue constructor

MouseEventInitValue({
  1. double? movementX,
  2. double? movementY,
  3. int? screenX,
  4. int? screenY,
  5. int? clientX,
  6. int? clientY,
  7. int? button,
  8. int? buttons,
  9. EventTarget? relatedTarget,
})

Implementation

MouseEventInitValue({
  this.movementX,
  this.movementY,
  this.screenX,
  this.screenY,
  this.clientX,
  this.clientY,
  this.button,
  this.buttons,
  this.relatedTarget,
});