rlNormal3f method

void rlNormal3f(
  1. num x,
  2. num y,
  3. num z
)

Define one vertex (normal) - 3 float

Implementation

void rlNormal3f(
  num x,
  num y,
  num z,
) => run(
  () => _debugLabels.rlNormal3f(x, y, z),
  () => _flat.rlNormal3f(
    x.toDouble(),
    y.toDouble(),
    z.toDouble(),
  ),
);