rlNormal3f method
Define one vertex (normal) - 3 float
Implementation
void rlNormal3f(
num x,
num y,
num z,
) => run(
() => _debugLabels.rlNormal3f(x, y, z),
() => _flat.rlNormal3f(
x.toDouble(),
y.toDouble(),
z.toDouble(),
),
);