rlLoadTextureDepth method

int rlLoadTextureDepth(
  1. num width,
  2. num height,
  3. bool useRenderBuffer
)

Load depth texture/renderbuffer (to be attached to fbo)

Implementation

int rlLoadTextureDepth(
  num width,
  num height,
  bool useRenderBuffer,
) => run(
  () => _debugLabels.rlLoadTextureDepth(width, height, useRenderBuffer),
  () => _flat.rlLoadTextureDepth(
    width.toInt(),
    height.toInt(),
    useRenderBuffer,
  ),
);