rlLoadTextureDepth method
Load depth texture/renderbuffer (to be attached to fbo)
Implementation
int rlLoadTextureDepth(
num width,
num height,
bool useRenderBuffer,
) => run(
() => _debugLabels.rlLoadTextureDepth(width, height, useRenderBuffer),
() => _flat.rlLoadTextureDepth(
width.toInt(),
height.toInt(),
useRenderBuffer,
),
);