SetShaderValueTexture method
Set shader uniform value for texture (sampler2d)
Implementation
void SetShaderValueTexture(
ShaderD shader,
num locIndex,
TextureD texture,
) => run(
() => _debugLabels.SetShaderValueTexture(shader, locIndex, texture),
() => _flat.SetShaderValueTexture(
shader,
locIndex.toInt(),
texture,
),
);