SetShaderValueTexture method

void SetShaderValueTexture(
  1. ShaderD shader,
  2. num locIndex,
  3. TextureD texture
)

Set shader uniform value for texture (sampler2d)

Implementation

void SetShaderValueTexture(
  ShaderD shader,
  num locIndex,
  TextureD texture,
) => run(
  () => _debugLabels.SetShaderValueTexture(shader, locIndex, texture),
  () => _flat.SetShaderValueTexture(
    shader,
    locIndex.toInt(),
    texture,
  ),
);