SetShaderValueMatrix method
Set shader uniform value (matrix 4x4)
Implementation
void SetShaderValueMatrix(
ShaderD shader,
num locIndex,
MatrixD mat,
) => run(
() => _debugLabels.SetShaderValueMatrix(shader, locIndex, mat),
() => _flat.SetShaderValueMatrix(
shader,
locIndex.toInt(),
mat,
),
);