eyeToScreenDistance property

  1. @override
double get eyeToScreenDistance
override

Implementation

@override get eyeToScreenDistance {
  structOnOp((p) => _eyeToScreenDistance = p.readerAt(_o[.eyeToScreenDistance]).Float32());
  return _eyeToScreenDistance;
}
  1. @override
set eyeToScreenDistance (double value)
override

Implementation

@override set eyeToScreenDistance(double value) {
  _eyeToScreenDistance = value;
  structOnOp((p) => p.writerAt(_o[.eyeToScreenDistance]).Float32(value));
}