eyeToScreenDistance property
Implementation
@override get eyeToScreenDistance {
structOnOp((p) => _eyeToScreenDistance = p.readerAt(_o[.eyeToScreenDistance]).Float32());
return _eyeToScreenDistance;
}
@override get eyeToScreenDistance {
structOnOp((p) => _eyeToScreenDistance = p.readerAt(_o[.eyeToScreenDistance]).Float32());
return _eyeToScreenDistance;
}