TextureD constructor

TextureD({
  1. WasmStructPointer<TextureD>? originalPointer,
  2. int id = 0,
  3. int width = 0,
  4. int height = 0,
  5. int mipmaps = 0,
  6. PixelFormat format = .PIXELFORMAT_NONE,
})

Implementation

TextureD({
  super.originalPointer,
  int id = 0,
  int width = 0,
  int height = 0,
  int mipmaps = 0,
  PixelFormat format = .PIXELFORMAT_NONE,
}) :
  _id = id,
  _width = width,
  _height = height,
  _mipmaps = mipmaps,
  _format = format;