rlglInit method

  1. @override
void rlglInit(
  1. int width,
  2. int height
)
override

Initialize rlgl (buffers, shaders, textures, states)

Implementation

@override
void rlglInit(
  int width,
  int height,
) => _wasm.rlglInit(
  width.toJS,
  height.toJS,
);