rlUpdateVertexBufferElements method
void
rlUpdateVertexBufferElements(
- int id,
- MemoryPointer<
RVoid> data, - int dataSize,
- int offset,
override
Update vertex buffer elements data on GPU buffer
Implementation
@override
void rlUpdateVertexBufferElements(
int id,
MemoryPointer<RVoid> data,
int dataSize,
int offset,
) => _wasm.rlUpdateVertexBufferElements(
id.toJS,
data.toJS,
dataSize.toJS,
offset.toJS,
);