rlUpdateTexture method

  1. @override
void rlUpdateTexture(
  1. int id,
  2. int offsetX,
  3. int offsetY,
  4. int width,
  5. int height,
  6. int format,
  7. MemoryPointer<RVoid> data,
)
override

Update texture with new data on GPU

Implementation

@override
void rlUpdateTexture(
  int id,
  int offsetX,
  int offsetY,
  int width,
  int height,
  int format,
  MemoryPointer<RVoid> data,
) => _wasm.rlUpdateTexture(
  id.toJS,
  offsetX.toJS,
  offsetY.toJS,
  width.toJS,
  height.toJS,
  format.toJS,
  data.toJS,
);