rlSetShader method
Set shader currently active (id and locations)
Implementation
@override
void rlSetShader(
int id,
MemoryPointer<RInt> locs,
) => _wasm.rlSetShader(
id.toJS,
locs.toJS,
);
Set shader currently active (id and locations)
@override
void rlSetShader(
int id,
MemoryPointer<RInt> locs,
) => _wasm.rlSetShader(
id.toJS,
locs.toJS,
);