rlRotatef method

  1. @override
void rlRotatef(
  1. double angle,
  2. double x,
  3. double y,
  4. double z,
)
override

Multiply the current matrix by a rotation matrix

Implementation

@override
void rlRotatef(
  double angle,
  double x,
  double y,
  double z,
) => _wasm.rlRotatef(
  angle.toJS,
  x.toJS,
  y.toJS,
  z.toJS,
);