rlReadTexturePixels method

  1. @override
WasmMemoryPointer<RVoid> rlReadTexturePixels(
  1. int id,
  2. int width,
  3. int height,
  4. int format,
)
override

Read texture pixel data

Implementation

@override
WasmMemoryPointer<RVoid> rlReadTexturePixels(
  int id,
  int width,
  int height,
  int format,
) => _wasm.rlReadTexturePixels(
  id.toJS,
  width.toJS,
  height.toJS,
  format.toJS,
);