rlReadShaderBuffer method

  1. @override
void rlReadShaderBuffer(
  1. int id,
  2. MemoryPointer<RVoid> dest,
  3. int count,
  4. int offset,
)
override

Read SSBO buffer data (GPU->CPU)

Implementation

@override
void rlReadShaderBuffer(
  int id,
  MemoryPointer<RVoid> dest,
  int count,
  int offset,
) => _wasm.rlReadShaderBuffer(
  id.toJS,
  dest.toJS,
  count.toJS,
  offset.toJS,
);