rlReadScreenPixels method

  1. @override
WasmMemoryPointer<RUnsignedChar> rlReadScreenPixels(
  1. int width,
  2. int height
)
override

Read screen pixel data (color buffer)

Implementation

@override
WasmMemoryPointer<RUnsignedChar> rlReadScreenPixels(
  int width,
  int height,
) => _wasm.rlReadScreenPixels(
  width.toJS,
  height.toJS,
);