rlLoadTextureCubemap method

  1. @override
int rlLoadTextureCubemap(
  1. MemoryPointer<RVoid> data,
  2. int size,
  3. int format,
  4. int mipmapCount,
)
override

Load texture cubemap data

Implementation

@override
int rlLoadTextureCubemap(
  MemoryPointer<RVoid> data,
  int size,
  int format,
  int mipmapCount,
) => _wasm.rlLoadTextureCubemap(
  data.toJS,
  size.toJS,
  format.toJS,
  mipmapCount.toJS,
);