rlLoadTexture method

  1. @override
int rlLoadTexture(
  1. MemoryPointer<RVoid> data,
  2. int width,
  3. int height,
  4. int format,
  5. int mipmapCount,
)
override

Load texture data

Implementation

@override
int rlLoadTexture(
  MemoryPointer<RVoid> data,
  int width,
  int height,
  int format,
  int mipmapCount,
) => _wasm.rlLoadTexture(
  data.toJS,
  width.toJS,
  height.toJS,
  format.toJS,
  mipmapCount.toJS,
);