rlLoadShaderBuffer method

  1. @override
int rlLoadShaderBuffer(
  1. int size,
  2. MemoryPointer<RVoid> data,
  3. int usageHint
)
override

Load shader storage buffer object (SSBO)

Implementation

@override
int rlLoadShaderBuffer(
  int size,
  MemoryPointer<RVoid> data,
  int usageHint,
) => _wasm.rlLoadShaderBuffer(
  size.toJS,
  data.toJS,
  usageHint.toJS,
);