rlLoadShader method

  1. @override
int rlLoadShader(
  1. MemoryPointer<RChar> code,
  2. int type
)
override

Load (compile) shader and return shader id

Implementation

@override
int rlLoadShader(
  MemoryPointer<RChar> code,
  int type,
) => _wasm.rlLoadShader(
  code.toJS,
  type.toJS,
);