rlGetMatrixViewOffsetStereo method

  1. @override
MatrixD rlGetMatrixViewOffsetStereo(
  1. int eye
)
override

Get internal view offset matrix for stereo render (selected eye)

Implementation

@override
MatrixD rlGetMatrixViewOffsetStereo(
  int eye,
) => $.Matrix$.Extract1(
  (p) => _wasm.rlGetMatrixViewOffsetStereo(
    p.toJS,
    eye.toJS,
  ),
);