rlFramebufferAttach method

  1. @override
void rlFramebufferAttach(
  1. int fboId,
  2. int texId,
  3. int attachType,
  4. int texType,
  5. int mipLevel,
)
override

Attach texture/renderbuffer to a framebuffer

Implementation

@override
void rlFramebufferAttach(
  int fboId,
  int texId,
  int attachType,
  int texType,
  int mipLevel,
) => _wasm.rlFramebufferAttach(
  fboId.toJS,
  texId.toJS,
  attachType.toJS,
  texType.toJS,
  mipLevel.toJS,
);